Essays & Reviews How to Destroy a Community By Tim MalyJuly 5, 2013 The identity one adopts in massively multiplayer games is a ripe target for psychological warfare
Essays & Reviews Beautiful Weapons By Finch KayeJune 25, 2013 An interview with Twine-game designer Porpentine about interactive fiction, “trash spinning,” and how to destroy the “completely unredeemable” games culture
Essays & Reviews Mind Games Forever By Rob HorningJune 24, 2013 Eric Berne’s Games People Play offers a blueprint for making passive-aggressive manipulation into compulsive fun
Essays & Reviews Soundtracks for Virtual War By Hermione HobyJune 20, 2013 The Kuwaiti musician Fatima Al Qadiri composes possible themes for the Gulf War video game of her childhood
Essays & Reviews Playing Outside By Leigh AlexanderJune 17, 2013 If video games want cultural legitimacy, designers will have to concede it's not all about fun
Essays & Reviews Own to Rent By Sarah WanenchakJune 13, 2013 Social gaming and cloud computing are powerful alibis for always-on digital-rights management, which makes players into tenants
Essays & Reviews Reign in Drool By Michael ThomsenJune 7, 2013 Games are about accepting arbitrary authority, but play is about the Satanic refusal of rules, seeking limits beyond limits
Essays & Reviews After Infinitude By Kathleen FrenchJune 6, 2013 BioShock Infinite promises radical possibility but strips players of meaningful agency
Features Vol. 17 Editors' Note: Rules of the Game By The New InquiryJune 5, 2013 The ultimate game is revolution: new rules, no rules.