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Essays & Reviews

Taming the Inexplicable

By Liz RyersonFebruary 19, 2016
The Witness’s potentially subversive message is lost inside a culture of relentless techno-utopianism and its creator’s own hubris
Essays & Reviews

Character Assassination

By Ben GabrielMay 4, 2015
Though they foreground models over characters, systems-oriented video games can't evade the issues of identity politics
Essays & Reviews

A Game Is Being Beaten

By Leigh AlexanderMarch 10, 2014
The trend in video game design is to comment on violence by asking players to perform violence. But could there be pleasure in performing consent?
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