Essays & Reviews Taming the Inexplicable By Liz RyersonFebruary 19, 2016 The Witness’s potentially subversive message is lost inside a culture of relentless techno-utopianism and its creator’s own hubris
Essays & Reviews Character Assassination By Ben GabrielMay 4, 2015 Though they foreground models over characters, systems-oriented video games can't evade the issues of identity politics
Essays & Reviews A Game Is Being Beaten By Leigh AlexanderMarch 10, 2014 The trend in video game design is to comment on violence by asking players to perform violence. But could there be pleasure in performing consent?