An interview with Twine-game designer Porpentine about interactive fiction, “trash spinning,” and how to destroy the “completely unredeemable” games culture
The NSA's recent history shows that PRISM is hardly an aberration, but rather the most recent program in the state's continuous search for total knowledge capture
The acts of dispossession that found the modern archive and establish the rules which make our histories count as plausible — or allow others to be dismissed as fictions.